I sat down with the demo for upcoming relaxing puzzler LOOP not knowing what to expect, and ended feeling mysteriously enlightened by this tranquil, mind-soothing experience. Developer John Cullen describes giving the game an intentional feeling of zen, creating a puzzler with a clean UI free of the bells and whistles that may distract the mind of its players.
The objective of LOOP is deceptively simple: rearrange the pieces of the puzzle so that colored lines form complete shapes. Initially I thought the game was far too easy, but as the game progressed new elements were introduced such as wheels I had to spin to line up the colored ribbon-like patterns correctly. It became apparent by the third or fourth puzzle that LOOP has tremendous potential to become something both challenging and addicting.
As I worked on each puzzle, I was relaxed by the enchanting melodies of the music, and I really enjoyed the minimalist design of the game overall. Without a score or achievements or even a timer, I felt no pressure to finish. LOOP’s players will seem encouraged and even comforted by the game’s presentation, allowing them to work the puzzles at their own pace without sacrificing the rewarding feeling of completion.
This is looking to be an excellent, calming, and stylistic game to look forward to in the near future. The demo left me immediately wanting more complex, challenging puzzles that I know LOOP will be able to deliver.
LOOP is planned to be released this December with 100 difficulty levels for only $5. A Kickstarter campaign has begun today, looking for a mere £250 from willing supporters. You can download the demo here.